| Antidote | Reduces any poison by 1 at the start of your turn and clears it entirely after each wave. | Halves any poison you have at the start of your turn and clears it entirely after each wave. |
| Bad Knot | Heal 3 HP when you perform a lethal counter attack. | Heal 1 HP for every counter attack. |
| | Blue Candle | Whenever a card Exhausts secondary stance gains Strength. | Whenever a card Exhausts secondary stance gains 2 Strength. |
| Broken Blade | If a stance Breaks, the other gains Leeway. | If a stance loses Parry it gains Leeway. |
| Broken Glasses | If a stance Breaks, the other's Strength is doubled. | If a stance Breaks, the other's Strength is tripled. |
| Broken Jar | If a stance Breaks, the other gains Strength. | If a stance Breaks, the other gains 2 Strength. |
| Broken Mirror | If one stance Breaks, transfer its Strength to the other. | If one stance Breaks, transfer its Strength and Poise to the other. |
| Broken Pendant | When a stance Breaks, draw a card. | When a stance Breaks, draw 2 cards. |
| Compass | Whenever stances Switch from a card, draw a card. | Whenever stances Switch, draw a card. |
| Coral Encrusted Brooch | When The Black Spot is played, Primary gains 2 Poise. | When The Black Spot is drawn, Primary gains 2 Poise. |
| Davy's Journal | When Black Spot played, Secondary gains 3 Strength. | When Black Spot played, Secondary gains 5 Strength. |
| | Flotsam | Heal 2 HP at the end of each encounter. | Heal 10% of Max HP at the end of each encounter. |
| Green Candle | Whenever a card Exhausts heal 1 HP. | Whenever a card Exhausts heal 2 HP. |
| Hardtack | Increase Max HP by 10. | Increase Max HP by 15. |
| Jetsam | Heal 1 HP at the end of each wave. | Heal 5% of max HP at the end of each wave. |
| Lantern | Stances gain Leeway when switching into primary position. | Stances gain 2 Leeway when switching into primary position. |
| Miracle Elixir | At the start of combat apply Open to a random enemy. | At the start of combat apply Open to all enemies. |
| Ornate Tea Set | Enemies with Open take +50% damage from all attacks. | Enemies with Open take +100% damage from all attacks. |
| Peg Leg | Attacks from Secondary deal double damage. | Attacks from Secondary deal triple damage. |
| | Prophet's Mask | When stances lose Parry, they gain Poise. | — |
| Red Candle | Whenever a card Exhausts apply Open to a random enemy. | Whenever a card Exhausts apply Open to all enemies. |
| Reef Serpent Fang | +50% damage while poisoned. | Deal double damage while poisoned. |
| Ring of Return | Lethal counter-attacks grant +1 Stamina next turn. | Lethal counter-attacks grant +2 Stamina next turn. |
| Ring of Riposte | Lethal counter-attacks grant 2 Leeway. | Lethal counter-attacks grant 2 Leeway and 2 Poise. |
| | Ring of Roi | Lethal counter-attacks increase coin looted. | Lethal counter-attacks increase coin looted by 2 per counter-attack. |
| Scroll in a Jar | Whenever you play The Black Spot, gain 2 Stamina. | Whenever you draw The Black Spot, gain 1 Stamina. |
| Scrimshaw Charm | Playing a curse card clears all Weak from your stances. | The bearer cannot be weakened. |
| Scurvy Boost | Whenever you play a Curse card, draw a card. | Whenever you draw a Curse card, draw another card. |
| Scurvy Cure | Whenever you play a Curse card, primary stance gains 1 Leeway. | Whenever you draw a Curse card, primary stance gains 1 Leeway. |
| | Scurvy Tonic | Whenever you play a Curse card, heal 1 HP. | Whenever you draw a Curse card, heal 1 HP. |
| | Shark's Tooth Necklace | When stances lose Parry they gain Poise. | When stances lose Parry they gain Poise and Leeway. |
| Sharpening Stone | Every 3rd counter-attack deals +100% damage. Resets each encounter. | Every 3rd counter-attack deals +100% damage. |
| Sharpening Wheel | Every 4th counter-attack deals +200% damage. Resets when taking damage. | Every 4th counter-attack deals +300% damage. Resets when taking damage. |
| Shovel | Good for digging. Increases coin looted by 10%. | Good for digging. Increases coin looted by 20%. |
| Stoker's Blade | Dealing Piercing damage heals 1 HP. | Dealing Piercing damage heals 10% of damage inflicted. |
| Strange Trinket | When The Black Spot is drawn, draw 2 more cards. | When The Black Spot is drawn or played, draw 2 cards. |
| Tentacle | Whenever you take damage, draw a card. | Whenever you take damage, draw a card and heal 1 HP. |
| Whale Oil | Leeway also increases counter-attack damage. | Leeway also increases attack and counter-attack damage. |
| Wooden Idol | If half of your max Stamina is unused, start the next turn with +1. | Unused Stamina will be added to your next turn (will not count stamina above max). |
| | Yellow Candle | Whenever a card Exhausts primary stance gains Poise. | Whenever a card Exhausts both stances gain Poise. |