Locations
Davy Jones' Deckhand takes place across a freely explorable world map. Islands serve as progression hubs — places to spend coin, meet NPCs, upgrade your ship, and select the next voyage.
Voyages between islands are procedurally generated based on the distance between origin and destination, the biome, and your chosen weapon. Longer voyages mean more encounters — and harder bosses at the end.
Location data will be added as the game develops.
Notable Locations
| Location | Notes |
|---|---|
| Davy Jones' Locker | Where Tom wakes after each death. Site of narrative cutscenes and the resurrection contract. |
| The Turtle-Island Spa | The Fountain of Youth day-spa on the back of a primordial turtle. Grace O'Malley's annual destination. |
| Portsmouth | Tom's home. Where his mother Catherine waits. |