Locations
Davy Jones' Deckhand takes place across a freely explorable world map. Islands serve as progression hubs β places to explore, spend coin, meet NPCs, upgrade your ship, and plan the next voyage.
Voyages between islands are procedurally generated based on the distance between origin and destination, the biomes you'll travel through, and your chosen weapon. Longer voyages mean more encounters⦠and harder bosses at the end.
Location data will be added as the game develops.
Notable Locations
| Location | Notes | |
|---|---|---|
![]() | The Locker | Where Tom wakes after each death. Site of narrative cutscenes and home to you-know-who. |
![]() | Sainte Marie | A bustling trading port. |
| Nosy Bugle | An all-but-abandoned outpost where Tom washes up after his first resurrection. | |
| The Fountain of Youth | The Fountain of Youth day-spa on the back of a primordial turtle. Grace O'Malley's annual destination. |

