Stances

Stances are the heart of Davy Jones' Deckhand's combat system. Each weapon comes with its own set of stances, and mastering them is the key to pulling off devastating counter-attacks.

How Stances Work

Play a Stance Card to load it into your primary or secondary stance slot. A secondary stance appears behind the primary like a shadow. Once a stance is active, you can load Parry points onto it using Technique cards.

When an enemy attacks, compare your active stance's Parry points to the attack's Break value. If they match exactly, you trigger a Counter-Attack. Too many or too few Parry points and you miss the window — or take damage.

Stance Card Stats

Stat Description
Stamina CostStamina spent to play the card (players start with 3 per turn)
Main Attack DamageDamage dealt when using this stance's attack
Counter Attack DamageDamage dealt on a successful counter
Counter TypeWhich counter-attack variant is triggered (see below)
Max ParryMaximum Parry points this stance can hold

Counter-Attack Types

TypeDescription
Counter-AttackCounter-AttackThe standard counter-attack type. When this triggers the stance will automatically retreat to secondary position if there is another stance to take its place. The standard counter-attack type. When this triggers the stance will automatically retreat to SecondaryStanceYour reserve stance. position if there is another stance to take its place.
Piercing ParryPiercing ParryCounter-AttackDeals counter-attack damage directly to HP, bypassing armour. Deals counter-attack damage directly to HpHealth points., bypassing armour.
Steady ParrySteady ParryCounter-AttackThis counter-attack maintains Parry and position when triggered. This counter-attack maintains ParryParryDeflects ATTACK FORCE of enemy attacks and can be used to trigger a counter-attack. and position when triggered.

Stances by Weapon

  • Mop
  • Saber
  • Broken Mop (coming soon)
  • The Claw (coming soon)
  • Rapier (coming soon)
  • Dual Buckets (coming soon)
Davy Jones' Deckhand

Davy Jones' Deckhand

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